Getting Started

Here's a collection of resources that the community has found useful in getting started with the x16. I'll try to keep the list up to date as the x16 evolves and as people create more resources. I am in no way affiliated with the x16 team, just someone watching from the sidelines.

BASIC
Generic resources for getting started with basic. These mostly focus on C64 BASIC which is 99% compatible with the x16. Note that due to differences in memory layout, PEEKs and POKEs for the C64 are (for the most part) incompatible with the x16.

ASSEMBLY
Depending on what you're trying to achieve, there are a number of places you can start playing around.

USEFUL C64 STUFF
As the C64 has been used as the basis of the x16, there are many similarities between the two systems. Here is a collection of general C64 resources that may be useful for the x16. Note, there are many incompatible details between the two systems, so please don't take details in this section too literally.

ASSEMBLERS
MON - Built into the x16 firmware. This is a modified variant of the Final Cartridge III monitor. It will be replaced in an up and coming release with something better, but it's a good start for poking around in memory to see how things work.